import { SerializeStream } from "../../Framework/Serialize/SerializeStream";
import { SEntityId } from "./SEntityId";
type int = number;
//class SBossFieldPlayerScore
    
    export  class SBossFieldPlayerScore
    {
       

        public __write(arg1: SerializeStream): void
        {
            this.entityId.__write(arg1);
            arg1.writeString(this.name);
            arg1.writeByte(this.force);
            arg1.writeByte(this.sex);
            arg1.writeInt(this.killPlayer);
            arg1.writeInt(this.assist);
            arg1.writeInt(this.honour);
            arg1.writeInt(this.taskHonour);
            arg1.writeInt(this.fightHonour);
            arg1.writeInt(this.inspireHonour);
            arg1.writeInt(this.finalHonour);
            return;
        }

        public __read(arg1: SerializeStream): void
        {
            this.entityId = new SEntityId();
            this.entityId.__read(arg1);
            this.name = arg1.readString();
            this.force = arg1.readByte();
            this.sex = arg1.readByte();
            this.killPlayer = arg1.readInt();
            this.assist = arg1.readInt();
            this.honour = arg1.readInt();
            this.taskHonour = arg1.readInt();
            this.fightHonour = arg1.readInt();
            this.inspireHonour = arg1.readInt();
            this.finalHonour = arg1.readInt();
            return;
        }

        public /* var */entityId: SEntityId;

        public /* var */name: string;

        public /* var */force: int;

        public /* var */sex: int;

        public /* var */killPlayer: int;

        public /* var */assist: int;

        public /* var */honour: int;

        public /* var */taskHonour: int;

        public /* var */fightHonour: int;

        public /* var */inspireHonour: int;

        public /* var */finalHonour: int;
    }
